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dc.creatorPardo, A. (Alejandro)-
dc.date.accessioned2021-07-21T11:02:21Z-
dc.date.available2021-07-21T11:02:21Z-
dc.date.issued2002-
dc.identifier.citation“The Audiovisual Business: An Introduction”, en Pardo, Alejandro, The Audiovisual Management Handbook: An In-Depth Look at the Film, Television and Multimedia Industry in Europe, Media Business School, Madrid, 2002, pp. 3-16.es_ES
dc.identifier.isbn84-887773-09-9-
dc.identifier.urihttps://hdl.handle.net/10171/61114-
dc.description.abstractCinema, television and today’s new media have been variously defined as industrial arts, forms of mass communication and cultural or creative industries. The creation of fictional audiovisual content, or ‘cultural entertainment’ (movies, TV series or video-games), should be contemplated from a three-dimensional perspective: art, communication, business. Any motion picture should be both profitable and a socially enriching work of art. Attaining this combination becomes more complex when government decides to get involved, in terms of content and/or economic regulation. Apart from that, this chapter offers a brief historical summary of the evolution of the audiovisual industry from its inception to the current moment.es_ES
dc.language.isoenges_ES
dc.publisherMedia Business Schooles_ES
dc.rightsinfo:eu-repo/semantics/openAccesses_ES
dc.subjectAudiovisual Industryes_ES
dc.subjectAudiovisual Businesses_ES
dc.subjectAudiovisual Marketsses_ES
dc.titleThe Audiovisual Business: An Introductiones_ES
dc.typeinfo:eu-repo/semantics/bookPartes_ES

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