Full metadata record
DC Field | Value | Language |
---|---|---|
dc.creator | Reigada, C. (Carla) | - |
dc.creator | Sandgren, A. (Anna) | - |
dc.creator | Rivas-Borrell, S. (Sonia) | - |
dc.creator | Carvajal, A. (Ana) | - |
dc.creator | Hermida-Romero, S. (Santiago) | - |
dc.creator | Benitez, E. (Edgar) | - |
dc.creator | Ripoll, G. (Guillem) | - |
dc.creator | Olza-Moreno, I. (Inés) | - |
dc.creator | Centeno, C. (Carlos) | - |
dc.creator | Gómez-Baceiredo, B. (Beatriz) | - |
dc.date.accessioned | 2024-01-19T13:32:24Z | - |
dc.date.available | 2024-01-19T13:32:24Z | - |
dc.date.issued | 2023-04-20 | - |
dc.identifier.citation | BMC | es_ES |
dc.identifier.issn | 1472-684X | - |
dc.identifier.uri | https://hdl.handle.net/10171/68458 | - |
dc.description.abstract | The message of palliative care can be promoted using creative thinking and gamification. It can be an innovative strategy to promote changes in behaviour, promote thinking, and work on skills such as empathy. The aim of this article is to design, test and evaluate a gamified social intervention to enhance palliative care awareness among younguniversity students from non-health background. | es_ES |
dc.description.sponsorship | This study was funded by the University of Navarra, Institute for Culture and Society (Spain), which did not play any roles in the design of the study and collection, analysis, and interpretation of data and in writing the manuscript. | es_ES |
dc.language.iso | eng | es_ES |
dc.publisher | Springer Nature | es_ES |
dc.relation | Atlantes | es_ES |
dc.rights | info:eu-repo/semantics/openAccess | es_ES |
dc.subject | Cuidados paliativos | es_ES |
dc.subject | Comunicación de cuidados paliativos | es_ES |
dc.subject | Mensaje de cuidados paliativos | es_ES |
dc.subject | Innovación docente | es_ES |
dc.subject | Palliative care | es_ES |
dc.subject | Gamificación docente | es_ES |
dc.subject | Stay room | es_ES |
dc.subject | Gamified social intervention | es_ES |
dc.subject | Students | es_ES |
dc.subject | University | es_ES |
dc.subject | Palliative care awareness | es_ES |
dc.title | Palliative care stay room – designing, testing and evaluating a gamified social intervention to enhance palliative care awareness. | es_ES |
dc.type | info:eu-repo/semantics/article | es_ES |
dc.publisher.place | Alemania | es_ES |
dc.description.note | This article is licensed under a Creative Commons Attribution 4.0 International License | es_ES |
dc.identifier.doi | 10.1186/s12904-023-01166-9 | - |
dadun.citation.number | 46 | es_ES |
dadun.citation.volume | 22 | es_ES |
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